Isotropix Forums

Matte Shader in Multiblend

General Discussion about Isotropix and CG related topics

Matte Shader in Multiblend

Unread postby RickToxik » Mon Jul 27, 2020 6:30 pm

Hi please help...

I need to build a layered shader with a matte shader (black hole) as a base. It's complicated but I need all my shading to be 2-sided, there are transparent textures in there and the bottom layer needs to be a matte.

I cannot plug the matte shader in any layered node, any quick idea?...

Posts: 22
Joined: Sun Jul 03, 2016 9:30 pm

Re: Matte Shader in Multiblend

Unread postby ambassador1 » Mon Jul 27, 2020 11:19 pm

I do not have Clarisse open, but can you use the emitter material instead, and have it be black.
Posts: 262
Joined: Mon Dec 15, 2014 11:40 pm

Re: Matte Shader in Multiblend

Unread postby dboude » Tue Jul 28, 2020 8:48 am

Yes, the matte material is not a physical one so it can't be layered in the layered physical one. The solution is to go for an emitter one.

Technical Artist - Clarisse Specialist
User avatar
Posts: 1603
Joined: Mon Jul 03, 2017 10:51 am

Return to General Discussion