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New Clarisse iFX 4.0 SP11!

New Clarisse iFX 4.0

New Clarisse iFX 4.0 SP11!

Unread postby release_team » Wed Sep 30, 2020 1:21 pm

Dear Clarisse users,

We're very pleased to release Clarisse iFX 4.0 SP11!
As usual, you can download this release from your Download Area.

Clarisse iFX 4.0 is VFX Reference Platform CY2018 compliant.
More information can be found here:

What's new in Clarisse iFX 4.0 SP11:
New Features and Enhancements
  • Greatly improved loading and reloading times of file references (projects, Alembic, USD), especially Alembic file references which were the slowest. The progress bar steps have also been adjusted to represent more accurately the progression and give better feedback. (#10795)
  • The polygonal box geometry is now available. (#10921)
  • The polygonal cylinder geometry is now available. (#10910)
  • Downgraded the warning log about "degenerated triangles" to Debug level so that it is not logged by default. To enable this log again you'll need to set the log level to Debug using the command line option "-log_level Debug". (#10230)
  • Changed the default radius of polysphere to 0.5m so it fits in a unit box. (#10934)
  • It is now possible to plug AOV stores on volume shaders. (#9837)

Bug Fixes
  • Fixed missing documentation for Python module 'ix.cmds'. (#10301)
  • Fixed a bug that prevented simple expressions from updating properly (expressions like `$PDIR/some/path/render.exr`). (#10907)
Project Management
  • Fixed update issues that could happen with instanced Images that were producing black renders. (#10936)
  • Fixed a performance regression introduced in Clarisse iFX 4.0 SP9 when reloading a Reference context in a scene with many layers. (#10948)
  • Fixed instabilities when manipulating instances of 3D Layers. (#10908)
  • Fixed a crash that occurred when changing the Sequence Mode of a File Layer when its Filename attribute is empty. (#10963)
  • AOV channel names are now consistent when splitting the output into several EXR files whether deep output is enabled or not. (#10957)
  • Fixed a rendering glitch that occurred on AOVs using a Blending Mode different from "Use Opacity" (#10825)

SDK Changes
  • Changing the texture blending mode of an attribute from a Python script or from C++ is now taken into account properly. (#10855)
  • IOHelpers::import_scene is no longer deprecated when importing Alembic files and no longer shows a warning. (#10915)
  • Improved the source code of the Geometry Bundle example in the SDK and added a property to items. (#10935)
Object Framework
  • OfAttr:remove_item: this method now returns a boolean specifying if the attribute value changed (true) or not (false). (#10795)
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