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New Clarisse iFX 4.0 SP14!

New Clarisse iFX 4.0

New Clarisse iFX 4.0 SP14!

Unread postby release_team » Thu Dec 17, 2020 11:27 am

We're very pleased to release Clarisse iFX 4.0 SP14!
As usual, you can download this release from your Download Area.

Clarisse iFX 4.0 is VFX Reference Platform CY2018 compliant.
More information can be found here: http://www.vfxplatform.com

Dear macOS users, please note Clarisse iFX does not yet run on macOS Big Sur, it runs only on macOS Mojave or earlier. We apologize for any inconvenience.

What's new in Clarisse iFX 4.0 SP14:

New Features and Enhancements
General UI
  • Menu filtering now supports acronyms: for example, typing "lpe" will identify Light Path Expression, "pc" will identify Point Cloud. (#11043)

Bug Fixes
Expressions
  • Fixed a bug when moving an object which had a disabled expression into another context: the expression was incorrectly re-enabled. (#11065)

General UI
  • Path description in a File Browser widget doesn't stay in edition mode anymore when choosing another directory or when the widget is closed. (#11057)
  • Fixed a crash that could occur when using up/down navigation hotkeys whereas an empty spreadsheet (Material Linker, Search, Property Editor...) had the focus. (#11064)

Geometry
  • Fixed a crash when loading an USD stage as a bundle where a point instancer had one or more unused prototypes. (#11076)
  • Fixed a stability issue when using a `GeometryPointUvSampler` on an animated geometry. The position of points might differ from previous versions but will now be stable over frames. (#10925)

Rendering
  • Infinite lights are not visible anymore when hitting the background while baking UVs. (#11107)
  • Fixed frame range of layers that was ignored by the evaluation when rendering an image with the Render Manager. (#11082)
  • Fixed dPdt output in camera space for utility texture node that was giving wrong values. (#11025)

Tools
  • The Display Pickable attribute found on Scene Objects is now taken into account by the Image View only for Select tool, it allows now these objects to be color/material-picked with the Picker tool or surface-snapped by Transform tools. (#11048)

SDK Changes

Scripting
  • Fixed an exception when iterating on GMathVec* classes from a Python script. (#11108)
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