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Instancing along a spline/curve?

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Instancing along a spline/curve?

Unread postby phorne_tca » Fri Mar 26, 2021 5:54 am

I have a rather large chunk of a city that follows a very specific curve provided by the client. There's a lot of assets that need to be instanced along this curve and deformed to match the curves that are happening. I need it to essentially do what a curve extrude would do in other DCCs, but with instances along that curve.

Can anybody think of a way to efficiently pull this off in Clarisse??

(No idea is too crazy, because there are a LOT of pieces that will have to be added to this scene!)
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Re: Instancing along a spline/curve?

Unread postby aaute » Fri Mar 26, 2021 9:10 am


you have the new curve_utility since SP13 node to help you.
Or you can just extrude the spline on an other package and follow this kind of workflow :

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