Trying to bake a texture. Getting a lot of "wrong colors" and weird noise.
Is there any settings in Clarisse we should look into why this may be happening?
First picture is the original textured mesh in Clarisse.
Second picture is baked with Clarisse.
The texture baking rendering seems to pick up the wrong colors and also has a lot of noise.
Same issue with 4K texture as well as 16K texture baking.
UV map is non-overlapping and I did manage to bake a texture properly with another program.
Mesh is 7.2M polys total.