Sorry for the delay in getting back to you.
I threw this together quickly. It shows a single heightfield tiled across multiple geo tiles.
You should be able to access it here:
https://www.dropbox.com/sh/fb5hbgl5zydu ... 78t2a?dl=0What I did was download some random DEM heightfield, project it as a planar projection (in world space) on to some polygrid tiles. These tiles are laid out in a grid pattern with no spaces between them. Each tile can have its own number of spans, and you can see that I set the center tiles to be a higher res than the outer tiles.
There will be a discontinuity between tiles of different resolutions, but we usually structure our scenes such that those are not visible because they are further away. If that is an issue for you, you will have to have all of the tiles be of the same resolution, or you will have to model the tiles in a modeling package and then use triangles to step up the resolutions as needed (in that case you have the advantage that you can choose exactly where you need higher res vs. lower res, but you have the disadvantage that that is baked into your geometry and cannot be changed on the fly). You could use something like Blender's sculpt mode with dynotopo, for example, to add tessellation where you need it in a fashion that does not create any edges. Just make sure that your final model is still flat in Y.
Note that the displacement deformers have "local deformation" turned off. That is critical if you want to project a single image across multiple tiles.
Also note that the image being projected (the heightfield) is set to project in world space and has its projection scale set to match the total landmass size (7 km in this case - each tile is a 1 km square).
If you set your tile spans to be higher than the image resolution, you will start to get banding. This makes sense because now multiple vertices will have the same Y value. So make sure you tune the max resolution of your spans is at or below your image resolution (keeping in mind that the image is being spread across multiple tiles).
Alternatively, you can also project tiled source images. I was going to set that up as an example as well, but I don't have ready access to some tiled DEM's to use so I gave up. The only difference is that instead of a single DEM, you will have multiple DEM's (one for each polygrid). Each of these heightfields should still be projected in Y, but they should be set to use object space, and not local space. You will still have to make sure that their projection scales match up to the geometry tiles you created. For example, since the tiles I set up are 1 km square, you would want each tiled image to have a projection scale of 1000x1000.
Finally, if you wanted to project tiled height fields onto a single mesh, you would make sure each of the images was being projected in world space (like the original example) but their projection coordinates would be offset to match their scale and location in the grid. (i.e. the offsets of the image being projected would be a multiple of the size of each tile).
Let me know if this works for you.