We're very pleased to release Clarisse iFX 2.0 SP4!
As usual, you can download this release from your “Download Area”.
What's new since Clarisse iFX 2.0 SP3
General
- Fixed crash with CopyItemTo command when given item name is invalid.
- Fixed possible crash when accessing a context in script.
- Fixed a hang that could happen when viewing with the 3d view a very deep context tree.
- Fixed crashes that could occur when removing a layer and its reference layer.
- Undoing the deletion of a Reference layer is now restoring the reference to the layer properly.
- Prevent a crash that may happen on undoing 'add layer on an image' from the attribute editor.
- Fixed issue on serialization on localized embedded objects, where embedded objects are not serialized.
- Fixed crash when loading a project containing custom embedded objects.
- Fixed crash on making local on an object or creating instance of an object while performing evaluation.
Geometry
- Fixed a bug in the OBJ file importer that was degrading the quality of UV maps.
Rendering
- Fixed the intensity of the environment light that was too high compared to other lights.
- Fixed a bug in the dome light which was not computing correctly the shadows for volumes.
- Fixed a crash that occurred when putting as a clipmap a texture node that needs to evaluate lights (blinn, phong...)
- Added the "Participating Media" mode to the utility texture node. This returns the accumulated opacity of media that are in front of the shaded fragment.
Licensing
- Fixed nodelocked licensing issues. If you have troubles starting 2.0SP4 with your already existing nodelocked license, please contact us
SDK
- Fixed exposition of PyOfObject so a python collection OfObject can be displayed directly using python print function
- New resolve_objects_shading functions in ShadingLayer that allow to get materials for a list of SceneObjects, out of a ShadingLayer.