Hey guys!
My first question is about a geometry paint. As long as I understand there is no way to paint on the geometry inside Clarisse. Which means that If I would like to mix my shaders I need to paint a matte in another software? I can actually scatter a slopes onto geometry and feed its result to a shader. But this solution seems awkward to me.
And the second question is about subdividing a geometry parts differently. Lets say I've got a alembic with more than one object inside. Some of them require a subivision, some does not. For now I just switched off the parts that I want to subdivide, copied this geo and reversed the selection in new one. Then I subdivide the copy to a desired level. Is there any other way to solve this?
Thanks a lot!