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I want to know about Clarisse.

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I want to know about Clarisse.

Unread postby klhs1207 » Thu Jul 05, 2018 5:54 am

Good morning
First, this article was written through Google Translate.

I want to ask all 2 questions.

I want Clarisse to be better than Katana.

Can you tell me the difference with other 3D tools?

Through this subject, I will prepare a technical seminar. Clarisse is a good thing compared to other tools.

Basically, I know the advantage of seeing heavy shots in real time rendering like the environment settings

Thanks for reading.

Answers also read through Google Translate.
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Re: I want to know about Clarisse.

Unread postby dboude » Thu Jul 05, 2018 11:31 am

Hi,

The main difference between Clarisse and other 3D tool is the interactivity. As Clarisse can display tons of polygons you can work in your scene without proxies or bounding boxes with a fast feedback. Another thing, Clarisse is simple to learn, no hidden menus or options that have to be activated to make something. It's an out-of-the-box software, no needs of plugins to work with.

Cheers ;)
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Re: I want to know about Clarisse.

Unread postby ambassador1 » Thu Jul 05, 2018 7:08 pm

Clarisse is better, and funner to use than Katana, this is a fact*

*not based on actual study :)
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Re: I want to know about Clarisse.

Unread postby sam » Thu Jul 05, 2018 7:32 pm

Clarisse iFX is really different from Katana. They are really different applications.
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Re: I want to know about Clarisse.

Unread postby klhs1207 » Fri Jul 06, 2018 2:50 am

Thank you for your reply in more than one day.

Have you read the answer well, but could you explain the crucial difference between Katana and Clarisse?

If you answer, I will be able to persuade them in a better way at the technical seminar.

This answer has been created through Google Translate, so there may be misinterpretations.

Thanks for reading.
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Re: I want to know about Clarisse.

Unread postby sam » Fri Jul 06, 2018 10:38 am

In a nutshell:

They both have two different paradigms: Katana workflow is mainly macro management whereas Clarisse iFX workflow is closer to traditional software through micro management. Katana lets the artists manipulate the render scene. Clarisse iFX lets the artists manipulate the final image.

Katana is a scene assembly and lighting tool. It does macro management of scene in order to generate a render scene that is given to a 3rd party renderer. Modifications to a scene are done through high level nodes that targets a group of objects.

Clarisse iFX is a layout/set dressing/look dev/lighting and rendering tool. Modification to a scene is directly performed on scene item directly which is live in a renderer (this is why it is so interactive). Modifications are stored as overrides when modified items are coming from a reference.

Katana can't create assets, where Clarisse iFX can (if we forget about modeling and rigging, Clarisse iFX is much closer to a traditional DCC).

These are the main differences between the two in a nutshell: very different software with a very different approach, each has pros and cons.

You should ask the same question to Foundry forums.

I guess users that have experience with both software could elaborate more about this subject.
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Re: I want to know about Clarisse.

Unread postby esmith » Mon Jul 30, 2018 6:23 pm

Hello I can speak to this and hopefully give you some insight into the difference as a user.

On Assassins Creed film we used both Katana for the sequence of the Animus Arm, and Clarisse iFX for the sequence of the rooftop chase in smoky Seville.

I worked on both sequences. I was able to layout, light and render the entire Seville city in one go. I was able to adjust lighting so fast, that my shots got up to version 97. I was able to place the smoke clouds myself because Clarisse iFX works with these types of assets very well. My scene consisted of billions of polygons, smoke clouds, animated displacements on flags and I was still able to load it, and get to work within minutes. I could make a light change in this scene in "real time" with incredible interactivity. This allowed me to really polish my lighting direction, to make sure that the shadows cast by my smoking markets fell in pleasing ways on buildings.

On my scene in Katana, I had maybe 500K polygons, in as simple closed room made mostly with projection textures of the set. Using katana, it would load very quickly, but then I saw nothing. After a few minutes of digging in the scene I was able to expose the elements I needed to see in 3d to accurately position my lights and such. This honestly, only took a few minutes. but I wasn't even at the point of seeing a render yet. Again with Katana, I would rotate the light, test render a little tiny part of my room to check. I did this for an hour or more before I felt it looked right. I didn't have time to test render the entire image. So when I got my render back the next day I noticed my lighting change had negatively affected another area I didn't test for.

This is a classic case in my production experience of the headaches involved being a lighting TD using Katana v.s. Clarisse iFX. As a lighting artist, there is no better tool in my own professional opinion.

Where Katana excels currently, is in it's ability to work on large sequences, and having a lead TD setup a huge template for all the lighting artists to work from. This is largely due to it's flow chart interface which allows you to easily see what's going on when you are making an entire sequence template.

Every software has strengths and weaknesses. What's important is to choose the right tool for the job. Clearly, Jurrasic Park came out and it had cool looking dinosaurs. This was done before Katana or Clarisse iFX were invented. But as we keep moving forward in technology we want to do more and more things faster and faster. So that's where Clarisse iFX and Builder come into play. Producing bigger, more dense CGI scenes while not impacting the time you are given to do them, because i can tell you factually, the film studios are giving the VFX studios less and less time to do the work every year.

Hope this helps your project.
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