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zbrush clarisse vector displacement

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zbrush clarisse vector displacement

Unread postby JanSchubert » Thu Jul 12, 2018 8:55 pm

Hi.

I was just wondering if anyone knows the right zbrush settings in order to get vector displacement to work in clarisse?
Right now i am using flip and switch 42 but it still doesn`t give me a correct result.

Thanks
Jan
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Re: zbrush clarisse vector displacement

Unread postby dboude » Mon Jul 16, 2018 11:05 am

Hi,

Did you use the vector displacement diagnostic map to find the right settings ?

Image

I haven't Zbrush license on my workstation for now so I can't make you an example.

Cheers !
Démian
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Technical Artist - Clarisse Specialist
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Re: zbrush clarisse vector displacement

Unread postby mdkai » Fri Jul 27, 2018 9:31 am

I had a run last night with this topic and it is a bit tricky...
Zbrush is sometimes a bit more different then all the others around them ..problem with the displacement diagnostic and flipswitch system is, besides being very cumbersome , it does have issues in tangent space. Most likely because the calculated tangent space is different in the way it is calculated in zbrush against all other apps.

I guess it requires another program to bake the vector displacement to keep parity between the TS for baking and the one for rendering ...

Worldspace works fine but can't be deformed...so not the greatest solution.
I'll add a diagnostic map and scene for everyone to test out once I'm at my machine.
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Re: zbrush clarisse vector displacement

Unread postby ryder » Sat Aug 11, 2018 6:43 am

mdkai wrote:I had a run last night with this topic and it is a bit tricky...
Zbrush is sometimes a bit more different then all the others around them ..problem with the displacement diagnostic and flipswitch system is, besides being very cumbersome , it does have issues in tangent space. Most likely because the calculated tangent space is different in the way it is calculated in zbrush against all other apps.

I guess it requires another program to bake the vector displacement to keep parity between the TS for baking and the one for rendering ...

Worldspace works fine but can't be deformed...so not the greatest solution.
I'll add a diagnostic map and scene for everyone to test out once I'm at my machine.


Hi buddy, have you find the time to do the diagnostic map scene? :) it could be really handy for me right now. thanks :D
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Re: zbrush clarisse vector displacement

Unread postby mdkai » Tue Sep 04, 2018 10:58 pm

Hey Ryder,
sorry i missed that post entirely.

Here is a scene for both tangent and world space vector
https://www.dropbox.com/s/5oq0ge0v4rx9c ... s.zip?dl=0

Feel free to use it
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Re: zbrush clarisse vector displacement

Unread postby ryder » Fri Sep 07, 2018 6:39 am

mdkai wrote:Hey Ryder,
sorry i missed that post entirely.

Here is a scene for both tangent and world space vector
https://www.dropbox.com/s/5

Feel free to use it


you rock man 8-)
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