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YETI HAIR

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YETI HAIR

Unread postby nihat » Sat Aug 04, 2018 1:10 am

We have the yeti_procedural object and plugin working. Even after adding .fur files to the cache nothing seems to appear .clarisse says [pgYetiClarisse] ERROR: Can't obtain a license. ı think environment variable is wrong. how can edit enviroment variable for this issue. Any help appreciated. Thanks
nihat
 
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Re: YETI HAIR

Unread postby mdkai » Mon Aug 06, 2018 9:27 am

Yeti is looking for it's licence and can not find it.

You need to follow the instructions on the plegrine help:

http://documentation.peregrinelabs.com/ ... l#clarisse
Yeti ships with a Clarisse module that allows hair and mesh output from evaluated graphs to be rendered from within Clarisse 3.6.

You will need to use the -module_path command line parameter for Clarisse to specify an additional search path for it’s modules that points to the Yeti plug-ins directory where our module lives, be sure to include Clarisse’s own path in this list first and then the path to Yeti’s module separated by spaces.

For example:

clarisse -module_path
/applications/clarisse/3.6/modules
/applications/yeti/3.0.1/plug-ins


In other words
Did you append the the yeti folder like this ?
Overall yeti seems always complicated to install ..we had similar issues ..
mdkai
 
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Re: YETI HAIR

Unread postby bruce » Mon Aug 06, 2018 9:38 am

Hi !

To install the Yeti license you need to :

copy the pgYeticlarisse.dll into your module folder in the Clarisse install ( Clarisse iFX 3.6 SP1\Clarisse\module\ ), then instead of add the module_path address you can directly copy the tbb.dll and tbmalloc.dll into your root folder (Clarisse iFX 3.6 SP1\Clarisse\).
You need to declare the peregrinel_LICENSE=*your licence server*).
and you can add the yeti bin path to the global path variables.

And when it works inside Clarisse add first the path to the textures folder if you use some.

Hope it helps.
Bruce
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Technical Artist - Clarisse Specialist
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Re: YETI HAIR

Unread postby nihat » Mon Aug 06, 2018 2:23 pm

Hi,thank you very much for answers

its noobs questions,sorry about this.I copy the pgYeticlarisse.dll into module folder in the Clarisse install its okey. ı can create yeti procedural.but
1)how can ı add module path address.it windows Environment Variables or is there another way( clarisse.env)?

2)peregrinel_LICENSE=my yeti lic path is it correct? and do ı add windows environment variables or where ?

3)how can add yeti bin path to enviroment variables. Whats the variable name ?

thanks you so much (sorry my bad english)
nihat
 
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Re: YETI HAIR

Unread postby bruce » Mon Aug 06, 2018 4:11 pm

hi again sorry if I was not clear.

Yes the peregrinel_LICENSE is a window environment variable that you need to create. The path to yeti bin, needs to be added to the already existing "path" variable of windows.
And if you directly copy the tbb.dll and tbbmalloc to the clarisse root you don't have to declare the module_path to the clarisse shortcut command line (you can find this command by right click for the properties of the clarisse shortcut and add the module_path to the "target" path) .

Cheers.
Bruce
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Re: YETI HAIR

Unread postby nihat » Mon Aug 06, 2018 7:34 pm

Its works. Thank you so much Bruce.

YOU ARE BEST!!!!!
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Re: YETI HAIR

Unread postby ryder » Tue Aug 07, 2018 4:53 pm

sorry to hijack this thread but... if you don't mind me asking,as we are also considering looking into rendering hero char in the future. whats the workflow like between the yeti plugin and ifx? whats the advantage of .fur vs alembic workflow that we currently have? thanks and perhaps have a nice day:)
ryder
 
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Re: YETI HAIR

Unread postby mdkai » Tue Aug 07, 2018 7:02 pm

With the plugin you can read in the proprietary format for yeti hair cache into clarisse.
The workflow is the same as within Maya, where the masterfile contains the groom setup and you would cache out
Then have the render scene load the cache from disk and do the shading and render.

With the cache loaded in clarisse the groom will show in the same way as in Maya..
Alembic can only transfer curves as guide for clarisses own hair system or full geo.
If you have a complex groom setup in yeti, you can get it the same way into clarisse, and since the cache is needed even if you would stay in the same app, it's easy to take advantage.
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Re: YETI HAIR

Unread postby ryder » Thu Aug 09, 2018 12:36 pm

mdkai wrote:With the plugin you can read in the proprietary format for yeti hair cache into clarisse.
The workflow is the same as within Maya, where the masterfile contains the groom setup and you would cache out
Then have the render scene load the cache from disk and do the shading and render.

With the cache loaded in clarisse the groom will show in the same way as in Maya..
Alembic can only transfer curves as guide for clarisses own hair system or full geo.
If you have a complex groom setup in yeti, you can get it the same way into clarisse, and since the cache is needed even if you would stay in the same app, it's easy to take advantage.


I see, it does kind look alike it come out of a major player's fur pipeline.
ryder
 
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