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Substance Painter to Clarisse: OpenGL or DirectX?

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Substance Painter to Clarisse: OpenGL or DirectX?

Unread postby lookdev » Thu Jan 10, 2019 12:26 pm

Hi,
Isotropix has provided wonderful guides on how to integrate Substance Painter with Clarisse. One question: when I first start Substance painter, I get the choice to select the normal map format: either OpenGL or DirectX (attached).
If I know everything is going to Clarisse, which normal map format should I go for? And does it matter?
Attachments
opengl vs directx.PNG
Substance painter dialogue box on normal map format
opengl vs directx.PNG (17.22 KiB) Viewed 141 times
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Re: Substance Painter to Clarisse: OpenGL or DirectX?

Unread postby mdkai » Thu Jan 10, 2019 2:14 pm

It only matters in terms of the y channel either being up or down because the coordinate system expects (0.0) to be either upper left or lower left
Clarisse uses openGL or Y-up

Cheers
Kai
Attachments
openGL_y_up.png
openGL_y_up.png (15.17 KiB) Viewed 128 times
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Re: Substance Painter to Clarisse: OpenGL or DirectX?

Unread postby vandam » Thu Jan 10, 2019 3:24 pm

Hey Kai,

It's super off-topic - are you a technical artist? Because you seem to have an answer for every question which is quite intimidating, also inspiring :p
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Re: Substance Painter to Clarisse: OpenGL or DirectX?

Unread postby sam » Thu Jan 10, 2019 3:28 pm

No! He is just super talented ahahaha :D
Sam Assadian
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Re: Substance Painter to Clarisse: OpenGL or DirectX?

Unread postby mdkai » Thu Jan 10, 2019 3:38 pm

Well officially im a senior 3d generalist/ cg sup but i do enjoy technical parts quite often and keep track of things i find relevant i guess ;)
No need to feel intimidated, i just do this for about +10 years .. so im just old XD

Cheers
Kai
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