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How to bake uv coordinates AOV?

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How to bake uv coordinates AOV?

Unread postby kirkr22 » Tue May 14, 2019 1:01 pm

Should I use AOV store with gradient texture inputs or there is a quick way?
Also I 'd like to visualize not only original objects UV but also the scaled one with same scale factor I used for textures. Can I share scale value from texture map node somehow? How would I do with different textures and scaling?
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Re: How to bake uv coordinates AOV?

Unread postby mdkai » Fri May 17, 2019 12:23 pm

Hey
for a bake of the UV space you can do a "STmap" (like in Nuke) by using a utility node an set it to "UV map" then plug into the shader or AOV.
To share the same texture scale with multiple nodes, just use a constant color and assign it to the UV scale input of the texture node.
R and G channel will drive U and V.

Cheers,
Kai
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Re: How to bake uv coordinates AOV?

Unread postby kirkr22 » Fri May 17, 2019 2:39 pm

Thanks mdkai
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